Man’s Set treats gamification as a business tool. Using Claspo CRO popups — combining gamified mechanics with event-based targeting — the team tied engagement to specific funnel goals and turned it into measurable revenue impact.
‘A 10% increase in email-driven sales from introducing a gamified pop-up at the very first step of the funnel was a big win for us — especially since email already accounts for about 10% of our total revenue.’
DTC, e-commerce
Man’s Set is a Ukrainian DTC brand specializing in anatomical underwear. With a strong focus on online sales and a subscription model, long-term customer value (LTV) matters just as much as one-time purchases. That makes customer acquisition cost (CAC) a critical metric — especially when scaling paid traffic and launching new collections.
Man’s Set team was trying to solve three concrete challenges.
All three challenges came down to one thing: Man’s Set needed a more flexible way to drive conversion and revenue without pushing discounts harder. Gamification became that approach.
To tackle acquisition, welcome revenue, and CAC at the same time, Man’s Set built a single flow that combined a sign-up widget with a follow-up email containing the game itself.
A first time visitor sees an animated widget that invites them to play a game after leaving their email.

The widget acted as the entry point for cold traffic, while the email with the game became the natural start of the welcome journey.

Instead of pushing a generic discount right away, users first engaged with the game, received a reward, and then continued through email communication already familiar with the brand and primed to convert.
This approach had a clear and measurable impact:
The impact on email performance came from how the flow was connected. The widget did the first job — capturing new users from cold traffic. The game in the follow-up email did the second — pulling them deeper into the funnel.
The same flow also helped reduce customer acquisition cost. Instead of offering a flat discount, Man’s Set focused on new users and gave them a reward they had ‘won’. That small shift made people more engaged and more willing to finish the purchase. Because the reward felt earned, users were less likely to drop off after the first visit. This was especially important for paid traffic, where even modest lifts in conversion helped bring CAC down by -10%.
TikTok was driving a strong traffic volume, but most of it was cold. Users were curious and engaged at the top of the funnel, yet a large share dropped off at the cart stage. As a result, the channel delivered reach, but not enough completed purchases.
Instead of changing creatives or increasing spend, Man’s Set focused on when and to whom the message appeared. The team reused an existing gamified widget, but changed the logic behind its display:
That flexibility in setup was a key factor and made the interaction feel relevant rather than intrusive.
"What I really like about Claspo is how flexible the setup is. You can work with different mechanics not only on a page level, but also on an event level — using things like the Data Layer. That allows you to trigger widgets exactly when they’re needed, and only in the traffic channel where they make sense." — Aliona Usolkina, Head of Digital Marketing
For TikTok users who had already added an item to the cart, the gamified widget changed the decision-making moment. Users had already ‘won’ a promo code, which gave them a reason to finish what they started instead of abandoning the purchase.

This approach didn’t significantly affect other channels — but within TikTok traffic, it clearly improved checkout completion. Importantly, this lift came without increasing the advertising budget, simply by making the channel more efficient.
Gamification doesn’t have to be global to be effective. When combined with channel segmentation and event-based triggers, it can work as a precise performance tool, intervening exactly where conversions are most likely to break.
Key results:
However, not every gamified mechanic delivered the same results. Some formats, like ‘pick a gift box’ mechanics, showed a short-term uplift but didn’t perform as consistently over time. Compared to the spin-the-wheel format, they had a more limited impact and were harder to scale.
For Man’s Set, this reinforced an important takeaway: the real value of Claspo wasn’t in any single mechanic, but in the ability to quickly test ideas, measure results, and double down only on what actually worked.
This case shows that Claspo gamified CRO popups don’t just increase opt-in rates — they help drive revenue growth across the funnel. Interactive experiences build early trust with the brand, which directly affects downstream revenue. Gamification also creates positive emotions: the moment of play, curiosity, and reward releases dopamine and strengthens purchase intent — especially for new users making their first decision.
Just as important, gamification works best as part of a system. When mechanics are tied to funnel stages and tested continuously, teams can scale what works instead of relying on assumptions.
What you can test next
Based on Manset’s experience, here are a few directions worth exploring:
How to start
Instead of reading theory, the fastest way to learn is to launch. Create your first widget — and we’ll help you launch and run continuous A/B testing to steadily maximize conversion.
Start stimulating sales and engagement with creative widgets now
No credit card and no time limit!

Get acquainted with Claspo during a one-on-one video call with our expert